Colin mcrae rally 04 custom tracks
This is an in-house development from Codemasters main Southam studio, not an externally-converted port.
Colin mcrae rally 04 custom tracks Pc#
We’ve had the advantage of involving members of the team who worked on the original Colin McRae Rally console and PC games, and others in the company who have moved on to other projects like DIRT and GRID but still take a proprietorial interest in Colin McRae. You can smash off the car hoods, spoilers and other bits of the car, including windows and lights, which naturally affect the way car performs at the time and in later stages.
![colin mcrae rally 04 custom tracks colin mcrae rally 04 custom tracks](https://www-dirtfish.imgix.net/2020/11/12015055_626562297486442_3784570393986981646_o.jpg)
Likewise the car bodies have more detail and extra graphical layers but the same vehicle models and engine specs from the classic Rally era, with four-wheel independent physics, four-wheel and rear-wheel drive, realistic dirt, collisions, car body and chassis deformation effects.
![colin mcrae rally 04 custom tracks colin mcrae rally 04 custom tracks](https://oldpcgaming.net/wp-content/gallery/cmr-2005/16.jpg)
The Answer… A lot! The graphics use modern shader-based rendering and new textures – there’s no way that PS1 graphics could cut it these days, on a Retina display – but the 30 rally stages all come from Colin McRae Rally 2.0, with every corner, obstacle and surface transition faithfully positioned just where it was in the classic original rallies. There’s no way that PS1 graphics could cut it these days on a Retina display
![colin mcrae rally 04 custom tracks colin mcrae rally 04 custom tracks](https://i.ytimg.com/vi/SvyfBdp0ZL0/maxresdefault.jpg)
It’s been a long time since the first Colin McRae Rally was released and while our latest iOS offering is based largely on Colin McRae Rally 2.0 it has benefited from technology implemented to many of our games since then – So what technical improvements have we made?